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Difference between revisions of "EliteAbilities"

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{{DeeZireInclusion}}<br />
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{{Flag
Lists the special attributes that this object obtains when it reaches Elite status. These can be any from the following list, each separated by a comma. Note that although others are listed in RULES.INI only the following ones are valid in Red Alert 2;-<br />
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|name=EliteAbilities
<br />
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|files={{Categ|Rules(md).ini}}
FASTER - increase to units Speed=<br />
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|values=Comma-separated list of Strings (hardcoded flags)
STRONGER - increase to units Strength=<br />
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|special=None
SCATTER - unit gets ability to auto-scatter from enemy fire/damage<br />
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|default=none
FIREPOWER - increase to Damage= inflicted by units weapons<br />
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
SIGHT - units Sight= range is increased<br />
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|games=[[TS]], [[RA2]], [[YR]]
CLOAK - unit gains Cloakable=yes (this is the submarine submerge logic in Red Alert 2)<br />
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}}
TIBERIUM_PROOF - unit gains TiberiumProof=yes (valid but obsolete)<br />
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VEIN_PROOF - unit gains ImmuneToVeins=yes<br />
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This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at <tt>[[VeteranAbilities]]</tt>.
SELF_HEAL - unit gains SelfHealing=yes<br />
 
EXPLODES - unit gets Explodes=yes property, causing collateral damage when destroyed<br />
 
RADAR_INVISIBLE - unit gains RadarInvisble=yes rendering it invisible on enemy radar<br />
 
SENSORS - unit gains Sensors=yes thus ability to detect cloaked (submarine) units<br />
 
FEARLESS - unit gains Fearless=yes and does not go prone (does not sustain ProneDamage=)<br />
 
TIBERIUM_HEAL - unit gains TiberiumHeal=yes (valid but obsolete)<br />
 
GUARD_AREA - unit gains the DefaultToGuardArea=yes property<br />
 
CRUSHER - unit gets Crusher=yes and will crush any objects which have Crushable=yes set<br />
 
C4 - unit gets C4=yes and can use C4 on BuildingTypes
 

Revision as of 07:41, 27 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EliteAbilities
File(s): Rules(md).ini
Values: Comma-separated list of Strings (hardcoded flags)
Special Values: None
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at VeteranAbilities.