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Difference between revisions of "EliteAirstrikeTeam"

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m (Replacing Template:TTL with Template:F.)
 
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|rp=yes
 
|rp=yes
 
}}
 
}}
This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in at Elite level by a weapon whose warhead has {{TTL|Airstrike|yes}}. The [[AircraftTypes]] themselves are defined using the {{TTL|EliteAirstrikeTeamType}} flag.
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This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in at Elite level by a weapon whose warhead has {{f|Airstrike|yes|link}}. The [[AircraftTypes]] themselves are defined using the {{f|EliteAirstrikeTeamType|link}} flag.
  
 
==See also==
 
==See also==
* {{TTL|AirstrikeTeam}}
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* {{f|AirstrikeTeam|link}}
* {{TTL|AirstrikeTeamType}}
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* {{f|AirstrikeTeamType|link}}
* {{TTL|EliteAirstrikeTeamType}}
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* {{f|EliteAirstrikeTeamType|link}}
* {{TTL|AirstrikeRechargeTime}}
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* {{f|AirstrikeRechargeTime|link}}
* {{TTL|EliteAirstrikeRechargeTime}}
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* {{f|EliteAirstrikeRechargeTime|link}}
* {{TTL|Airstrike}}
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* {{f|Airstrike|link}}

Latest revision as of 09:55, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EliteAirstrikeTeam
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes


This flag is used as part of the Boris Airstrike Logic. It controls the number of AircraftTypes called in at Elite level by a weapon whose warhead has Airstrike=yes. The AircraftTypes themselves are defined using the EliteAirstrikeTeamType flag.

See also