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Difference between revisions of "EliteBountyCostMult"

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(Bounty Logic...)
 
(There.)
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|rp=yes
 
|rp=yes
 
|rponly=yes
 
|rponly=yes
 +
}}
 +
{{RockPatchFlag
 +
|intversion=1.08
 
}}
 
}}
 
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{TTL|GetsBounty|yes}} to give the bounty that the attacking player receives.
 
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{TTL|GetsBounty|yes}} to give the bounty that the attacking player receives.

Revision as of 14:19, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EliteBountyCostMult
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: CombatDamage

Game rp yes.pngThis flag is part of the RockPatch.



Template:RockPatchFlag The value of this flag is multiplied by the cost of a unit that has been killed by a unit with Template:TTL to give the bounty that the attacking player receives.

In other words:
Template:TTL * Template:TTL = Bounty given to attacking player.

However. This multiplier will only apply if the attacking unit has Elite status. If the unit has no promotions, then Template:TTL will be used instead. If the unit is only Veteran, then Template:TTL will be used.