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Difference between revisions of "Engineer"

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{{DeeZireInclusion}}<br />
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{{Flag
This defines a special limited number InfantryType that emerges from a destroyed Construction Yard for any army. You should ensure this is set to a valid infantry unit, and ensure that infantry unit is listed in the [InfantryTypes] list and is defined as per all other infantry units. This is employed to generate Engineers but provides no means to distinguish between Allied and Soviet (and Yuri's) engineers. The game will not automatically generate Engineers belonging to the correct faction from destroyed structures - any faction will get the InfantryType defined here, so be cautious as it provides a means for one faction to obtain a unit belonging to the other.
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|files={{Categ|ini=rules}}
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|values={{Categ|InfantryTypes}}
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|default=yes
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|types={{Categ|General}}
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|yr=yes
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|ra2=yes
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|ts=yes
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|fs=yes
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}}
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Defines an [[InfantryType]] that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.
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{{Flag
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|files={{Categ|ini=rules}}
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|values={{values|Booleans}}
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|default=no
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|types={{Categ|InfantryTypes}}
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|yr=yes
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|ra2=yes
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|ts=yes
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|fs=yes
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|ra=yes
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|cs=yes
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|am=yes
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}}
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Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{TTL|BridgeRepairHut|yes}} set, capture any structure that has {{TTL|Capturable|yes}} set and to repair any structures owned by that player.

Revision as of 01:01, 21 August 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Engineer
File(s): rules(md).ini
Values: InfantryTypes
Default: yes
Applicable to: General


Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.


Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Engineer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has Template:TTL set, capture any structure that has Template:TTL set and to repair any structures owned by that player.