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Difference between revisions of "Engineer"

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Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{TTL|BridgeRepairHut|yes}} set, capture any structure that has {{TTL|Capturable|yes}} set and to repair any structures owned by that player.
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Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{f|BridgeRepairHut|yes|link}} set, capture any structure that has {{f|Capturable|yes|link}} set and to repair any structures owned by that player.

Revision as of 09:57, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Engineer
File(s): rules(md).ini
Values: InfantryTypes
Default: none
Applicable to: General


Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.


Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Engineer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has BridgeRepairHut=yes set, capture any structure that has Capturable=yes set and to repair any structures owned by that player.