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Difference between revisions of "Engineer"

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m (Replacing Template:TTL with Template:F.)
 
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|ts=yes
 
|ts=yes
 
|fs=yes
 
|fs=yes
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|hp=yes
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|ares=yes
 
}}
 
}}
 
Defines an [[InfantryType]] that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.
 
Defines an [[InfantryType]] that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.
 
 
  
 
{{Flag
 
{{Flag
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|cs=yes
 
|cs=yes
 
|am=yes
 
|am=yes
 +
|hp=yes
 +
|ares=yes
 
}}
 
}}
Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{f|BridgeRepairHut|yes|link}} set, capture any structure that has {{f|Capturable|yes|link}} set and to repair any structures owned by that player.
+
Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{f|BridgeRepairHut|yes|link}} set, capture any structure that has {{f|Capturable|yes|link}} set and to repair any structures owned by that player. In ''Red Alert 2'' and ''Yuri's Revenge'', this also prevents infantry from using a weapon on any object, should they be given one, except if the weapon has a warhead with {{f|BombDisarm|yes|link}} set, in which case it will be able to target and successfully be used on objects which have an {{Tt|[[IvanBomb]]}} attached. Weapons of any kind can be force-fired on the ground.

Latest revision as of 23:11, 27 July 2016

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Engineer
File(s): rules(md).ini
Values: InfantryTypes
Default: none
Applicable to: General


Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Engineer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has BridgeRepairHut=yes set, capture any structure that has Capturable=yes set and to repair any structures owned by that player. In Red Alert 2 and Yuri's Revenge, this also prevents infantry from using a weapon on any object, should they be given one, except if the weapon has a warhead with BombDisarm=yes set, in which case it will be able to target and successfully be used on objects which have an IvanBomb attached. Weapons of any kind can be force-fired on the ground.