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Difference between revisions of "EngineerCaptureLevel"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|rules(md).ini}} | ||
+ | |values={{values|float}} | ||
+ | |default=1.0 | ||
+ | |types={{Categ|General}} | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its {{TTL|Strength}} left, the cursor will be set to "Damage" instead of "Capture". | ||
+ | |||
+ | {{Bugs}} The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure. |
Revision as of 15:08, 3 October 2008
Flag: | EngineerCaptureLevel |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | General |
When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its Template:TTL left, the cursor will be set to "Damage" instead of "Capture".