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Difference between revisions of "EngineerCaptureLevel"

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(Creating per executable)
m (Replacing Template:TTL with Template:F.)
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When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its {{TTL|Strength}} left, the cursor will be set to "Damage" instead of "Capture".  
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When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its {{f|Strength|link}} left, the cursor will be set to "Damage" instead of "Capture".  
  
 
{{Bugs}} The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure.
 
{{Bugs}} The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure.

Revision as of 09:57, 27 November 2009

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Flag: EngineerCaptureLevel
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its Strength left, the cursor will be set to "Damage" instead of "Capture".

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure.