ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ExitCoord

From ModEnc
Revision as of 17:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ExitCoord
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the offset, in pixels, at which units will exit from this BuildingType when they have been created from it. Applies only if the structure has Factory=VehicleType or Factory=InfantryType set. Expressed in X,Y,Z format with 0,0,0 being the exact center of the structure. NOTE: avoid adjusting the Z value offset by large amounts as this can result in the units being drawn 'into' the map, an undesirable effect. Try to stay within 10 and -10.