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Difference between revisions of "Explodes"

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m (Reverted edit of 85.255.114.133, changed back to last version by DCoder)
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{{flag|name=Explodes|files=rules(md).ini|values=Boolean(yes/no)|special=None|default=No|types=InfantryTypes/VehicleTypes/AircraftTypes/BuildingTypes|games=[[#TS/FS| TS, FS]], [[#RA2/YR|RA2, YR]]}}
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{{Flag
 +
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
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|values=boolean
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|special=None
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|default=no
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
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|games=[[TS]], [[RA2]], [[YR]]
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}}
  
 
== TS/FS ==
 
== TS/FS ==
 
Is a special case. If set, <tt>Explodes</tt>=yes will cause the following effects:
 
Is a special case. If set, <tt>Explodes</tt>=yes will cause the following effects:
*In case the object had a capability of storing Tiberium, it caused an explosion with damage proportional to the amount of Tiberium contained inside (my guess is <tt>amount of 'bails' loaded</tt> * <tt>[CombatDamage][[TiberiumExplosionDamage]]=</tt> , though that is unconfirmed).  
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*In case the object had a capability of storing Tiberium, it causes an explosion with damage proportional to the amount of Tiberium contained inside (my guess is <tt>amount of 'bails' loaded</tt> * [{{TTL|CombatDamage}}]{{TTL|TiberiumExplosionDamage}} , though that is unconfirmed).  
*Otherwise, it dealt as much damage as defined by <tt>[CombatDamage][[AmmoCrateDamage]]=</tt>.  
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*Otherwise, it deals as much damage as defined by [{{TTL|CombatDamage}}]{{TTL|AmmoCrateDamage}}=.
  
 
== RA2/YR ==
 
== RA2/YR ==
If set, <tt>Explodes</tt>=yes will force the object to fire its [[DeathWeapon]]= at itself when it gets killed/destroyed (by a non-Temporal warhead). In the event that [[DeathWeapon]] is undefined, it fires its [[Primary]]= weapon instead.
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If set, it will force the object to fire its [[DeathWeapon]]= at itself when it gets killed/destroyed (by a non-Temporal warhead). In the event that [[DeathWeapon]] is undefined, it fires its [[Primary]]= weapon instead.
 
 
== See Also: ==
 
*[[AmmoCrateDamage]]=
 
*[[TiberiumExplosionDamage]]=
 
*[[DeathWeapon]]=
 
*[[Primary]]=
 
 
 
[[Category:General_Editing_Information]]
 
[[Category:INI_Flags]]
 
[[Category:rules(md).ini Flags]]
 
[[Category:InfantryTypes Flags]]
 
[[Category:VehicleTypes Flags]]
 
[[Category:AircraftTypes Flags]]
 
[[Category:BuildingTypes Flags]]
 

Revision as of 12:10, 16 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Explodes
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


TS/FS

Is a special case. If set, Explodes=yes will cause the following effects:

  • In case the object had a capability of storing Tiberium, it causes an explosion with damage proportional to the amount of Tiberium contained inside (my guess is amount of 'bails' loaded * [[[:Template:TTL]]]Template:TTL , though that is unconfirmed).
  • Otherwise, it deals as much damage as defined by [[[:Template:TTL]]]Template:TTL=.

RA2/YR

If set, it will force the object to fire its DeathWeapon= at itself when it gets killed/destroyed (by a non-Temporal warhead). In the event that DeathWeapon is undefined, it fires its Primary= weapon instead.