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Difference between revisions of "Explodes"

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m (Thanks for the information DCoder. Just touching up..)
(In Tiberian Sun and Firestorm)
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=== In Tiberian Sun and Firestorm ===
 
=== In Tiberian Sun and Firestorm ===
 
If {{TTL|Explodes|yes}} is set on a unit, its {{TTL|Primary}} [[weapon]] will be fired once at the [[cell]] that the unit occupies when it is destroyed. If the unit does not have {{TTL|Primary}} set then {{TTL|Explodes|yes}} will have no effect.
 
If {{TTL|Explodes|yes}} is set on a unit, its {{TTL|Primary}} [[weapon]] will be fired once at the [[cell]] that the unit occupies when it is destroyed. If the unit does not have {{TTL|Primary}} set then {{TTL|Explodes|yes}} will have no effect.
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The power of the explosion is proportional to the strength of the destroyed unit. The stronger the unit, the more powerful explosion.
  
 
In a special case, if the unit has {{TTL|Storage}} set to a positive [[Help:Values#Integers|integer]], as well as {{TTL|Explodes|yes}} set, then it will cause an explosion when destroyed with damage proportional to the amount of [[Tiberium]] contained inside. A theoretical formula is ''amount of [[bail]]s stored * [{{TTL|CombatDamage}}]{{arr|r}}{{TTL|TiberiumExplosionDamage}}'', although this is unconfirmed.
 
In a special case, if the unit has {{TTL|Storage}} set to a positive [[Help:Values#Integers|integer]], as well as {{TTL|Explodes|yes}} set, then it will cause an explosion when destroyed with damage proportional to the amount of [[Tiberium]] contained inside. A theoretical formula is ''amount of [[bail]]s stored * [{{TTL|CombatDamage}}]{{arr|r}}{{TTL|TiberiumExplosionDamage}}'', although this is unconfirmed.

Revision as of 10:52, 13 September 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Explodes
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes; OverlayTypes



For TechnoTypes

In Tiberian Sun and Firestorm

If Template:TTL is set on a unit, its Template:TTL weapon will be fired once at the cell that the unit occupies when it is destroyed. If the unit does not have Template:TTL set then Template:TTL will have no effect.

The power of the explosion is proportional to the strength of the destroyed unit. The stronger the unit, the more powerful explosion.

In a special case, if the unit has Template:TTL set to a positive integer, as well as Template:TTL set, then it will cause an explosion when destroyed with damage proportional to the amount of Tiberium contained inside. A theoretical formula is amount of bails stored * [[[:Template:TTL]]]→Template:TTL, although this is unconfirmed.

In Red Alert 2 and Yuri's Revenge

If Template:TTL is set on a unit, a certain weapon will be fired at the cell that the unit occupies when it is destroyed by a warhead with Template:TTL:

  1. If DeathWeapon is specified on the unit then that weapon will be fired.
  2. If DeathWeapon is not specified on the unit then the its current primary weapon will be fired instead.
  3. If the unit has neither a DeathWeapon nor a current primary weapon, the default death weapon specified by [CombatDamage]DeathWeapon will be fired instead.

For OverlayTypes

This feature was neither used in Tiberian Sun nor Red Alert 2, though the logic is still present. If an OverlayType has Template:TTL set, then the following will occur in order when the overlay is destroyed:

See also