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Explodes

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Revision as of 11:29, 7 September 2006 by Vinifera7 (talk | contribs) (complete rewrite woo!)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Explodes
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, OverlayTypes


For Techno Types

In Tiberian Sun and Firestorm

Assuming the unit has Explodes=yes, the unit's Template:TTL weapon is fired at the cell that the unit occupies when it is destroyed. If the unit does not have Primary= defined, Explodes=yes will have no effect.

In a special case, if the unit has Template:TTL= defined in addition to Explodes=yes, it will cause an explosion when destroyed with damage proportional to the amount of Tiberium contained inside. A theoretical formula is amount of bails stored * [[[:Template:TTL]]]Template:TTL, though this is unconfirmed.

In Red Alert 2 and Yuri's Revenge

Assuming the unit has Explodes=yes, the unit's Template:TTL is fired at the cell that the unit occupies when it is destroyed by a non-temporal warhead. If the unit does not have DeathWeapon= defined, the unit's Template:TTL weapon will be fired instead. If the unit does not have Primary= defined, it will default to firing the weapon defined by [[[:Template:TTL]]]Template:TTL=.

For OverlayTypes

This feature was not used in either Tiberian Sun or Red Alert 2, though the logic is still present. If an Template:TTL object has Explodes=yes, it will have the following effects when it is destroyed:

  • Display the animation defined by [[[:Template:TTL]]]Template:TTL=.
  • Spawn the debris defined by [[[:Template:TTL]]]Template:TTL=.
  • Spawn the particle defined by [[[:Template:TTL]]]Template:TTL=.
  • Deal damage to the cell it occupied defined by [[[:Template:TTL]]]Template:TTL=.

See Also