Difference between revisions of "Explosion"
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Latest revision as of 19:53, 27 February 2020
There are two uses for this flag in rules(md).ini. What those two cases are depends on the game.
|Values:||Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: 0–6)|
Defines which set of pre-determined explosion animations to use when a warhead of this type impacts. The values are explained below:
|1||A single bullet impact|
|2||Multiple bullet impacts|
|Values:||Comma-separated list of strings. (Limited to: Animations)|
|Applicable to:||VehicleTypes, AircraftTypes, BuildingTypes|
This does not work on InfantryTypes.
|Values:||Comma-separated list of strings.|
Here, the flag is used to control the effect of an exploding bonus crate. It takes a comma-separated list of three parameters that determine the probability, animation, and damage dealt by the explosion, in that order. Red Alert 2 and Yuri's Revenge have a fourth parameter which controls whether this type of crate can spawn on water.See Powerups for more information.