ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

FineDiffControl

From ModEnc
Revision as of 17:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FineDiffControl
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Another tag residual from Red Alert, again this is parsed and acknowledged. Can be set to 'yes' or 'no' and is supposed to allow 5 levels of difficulty instead of 3, but because the game is hard coded and initialized for only 3, this has no apparent effect. There is a theory that this forces the game to use AI triggers from several different levels of difficulty instead of just the one it is set at, making the AI less predictable on the Brutal and Medium difficulty settings, but I have found it difficult to substantiate this. For example, if you set the difficulty to Brutal, the game uses the AI trigger types detailed in AI.INI for the Brutal skill level, but setting this flag to 'yes' means it should also pick AI trigger types from Medium and Easy too.