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Difference between revisions of "FireAngle"

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m (Template Updated)
 
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|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=unsigned integers [0-64]
+
|values=unsigned integers [-64 to 64]
 
|default=0 ?  
 
|default=0 ?  
 
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
 
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}

Latest revision as of 14:32, 15 July 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FireAngle
File(s): Rules(md).ini
Values: unsigned integers [-64 to 64]
Default: 0 ?
Applicable to: VehicleTypes, BuildingTypes


Specifies the vertical pitch of this object's barrel, if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a voxel, as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the FLH of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.