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Difference between revisions of "FireAngle"

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m (Template Updated)
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=unsigned integers [0-64]
 
|values=unsigned integers [0-64]
|special=none
 
 
|default=0 ?  
 
|default=0 ?  
 
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
 
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
|games=[[TS]], [[RA2]], [[YR]]
+
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
Specifies the vertical pitch of this object's [[barrel]], if it has one. 0 means "horizontal", increasing values rise it upwards, and  64 means "completely vertical". It only works if the barrel is a [[voxel]], as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the [[FLH]] of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.
 
Specifies the vertical pitch of this object's [[barrel]], if it has one. 0 means "horizontal", increasing values rise it upwards, and  64 means "completely vertical". It only works if the barrel is a [[voxel]], as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the [[FLH]] of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.

Revision as of 12:52, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FireAngle
File(s): Rules(md).ini
Values: unsigned integers [0-64]
Default: 0 ?
Applicable to: VehicleTypes, BuildingTypes


Specifies the vertical pitch of this object's barrel, if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a voxel, as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the FLH of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.