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Difference between revisions of "FirersPalette"
From ModEnc
(Altered the article, since FirersPalette=yes does not really make projectile use the palette of firing object, but rather the unit palette which is used for most objects with weapons in vanilla game.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean | ||
+ | |default=no | ||
+ | |types={{Categ|Projectile|Projectiles}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable. | ||
+ | |||
+ | '''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour. |
Latest revision as of 18:11, 1 February 2013
Flag: | FirersPalette |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Projectiles |
If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.
Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.