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Difference between revisions of "FirersPalette"
From ModEnc
(Rewrite) |
(Altered the article, since FirersPalette=yes does not really make projectile use the palette of firing object, but rather the unit palette which is used for most objects with weapons in vanilla game.) |
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{{Flag | {{Flag | ||
− | |name= | + | |name={{PAGENAME}} |
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
− | |||
|default=no | |default=no | ||
|types={{Categ|Projectile|Projectiles}} | |types={{Categ|Projectile|Projectiles}} | ||
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
− | If set, the projectile will be drawn in the | + | If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable. |
+ | |||
+ | '''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour. |
Latest revision as of 18:11, 1 February 2013
Flag: | FirersPalette |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Projectiles |
If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.
Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.