ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "FirersPalette"

From ModEnc
Jump to: navigation, search
 
(Rewrite)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Can be set to 'yes' or 'no' and specifies that the game's palette Convert Class should be used to display the projectile image in the same palette as the object that fired it. This causes the projectile to be drawn using the relevant unit palette (which also makes the projectile color remapable). See the ART.INI Guide for more details.
+
|name=FirersPalette
 +
|files={{Categ|Rules(md).ini}}
 +
|values=boolean
 +
|special=None
 +
|default=no
 +
|types={{Categ|Projectile|Projectiles}}
 +
|games=[[RA2]], [[YR]]
 +
}}
 +
 
 +
If set, the projectile will be drawn in the firing object's palette rather than its own. This also makes the projectile remappable.

Revision as of 08:55, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FirersPalette
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Projectiles


If set, the projectile will be drawn in the firing object's palette rather than its own. This also makes the projectile remappable.