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Difference between revisions of "FirersPalette"

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(Added note about voxels)
(Altered the article, since FirersPalette=yes does not really make projectile use the palette of firing object, but rather the unit palette which is used for most objects with weapons in vanilla game.)
 
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If set, the projectile will be drawn in the firing object's palette rather than its own. This also makes the projectile remappable.
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If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.
  
 
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.
 
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.

Latest revision as of 17:11, 1 February 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FirersPalette
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.

Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.