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Difference between revisions of "FirestormActiveAnim"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|rules(md).ini}} | ||
+ | |types={{Categ|AudioVisual}} | ||
+ | |values={{Values|string|[[Animations]]}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=no | ||
+ | |yr=no | ||
+ | |ra2obsolete=yes | ||
+ | }} | ||
+ | |||
+ | An animation played on all straight {{f|FirestormWall|yes|link}} sections once when the {{f|Type|Firestorm}} super weapon is activated. This tag has to be set to a valid animation if the Firestorm is used. | ||
+ | |||
+ | {{f|FirestormActiveAnim}} is not available in {{ra2}} and {{yr}}. | ||
+ | |||
+ | == See also == | ||
+ | * [[FirestormWall]] | ||
+ | * [[FirestormIdleAnim]] | ||
+ | * [[FirestormGroundAnim]] | ||
+ | * [[FirestormAirAnim]] |
Latest revision as of 01:33, 5 April 2015
Flag: | FirestormActiveAnim |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Applicable to: | AudioVisual |
Logic related to FirestormActiveAnim, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
An animation played on all straight FirestormWall=yes sections once when the Type=Firestorm super weapon is activated. This tag has to be set to a valid animation if the Firestorm is used.
FirestormActiveAnim is not available in Red Alert 2 and Yuri's Revenge.