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Difference between revisions of "FirestormActiveAnim"

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{{DeeZireInclusion}}<br />
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{{Flag
This defines the animation to display on the structure with FirestormWall=yes set when it is activated by a Super Weapon with Type=Firestorm set. The animation must be from the [Animations] list and be defined in ART.INI.
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|name={{PAGENAME}}
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|files={{Categ|rules(md).ini}}
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|types={{Categ|AudioVisual}}
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|values={{Values|string|[[Animations]]}}
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|ts=yes
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|fs=yes
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|ra2=no
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|yr=no
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|ra2obsolete=yes
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}}
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An animation played on all straight {{f|FirestormWall|yes|link}} sections once when the {{f|Type|Firestorm}} super weapon is activated. This tag has to be set to a valid animation if the Firestorm is used.
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{{f|FirestormActiveAnim}} is not available in {{ra2}} and {{yr}}.
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== See also ==
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* [[FirestormWall]]
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* [[FirestormIdleAnim]]
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* [[FirestormGroundAnim]]
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* [[FirestormAirAnim]]

Latest revision as of 01:33, 5 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FirestormActiveAnim
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: AudioVisual

Cc cnrdelete-all.pngLogic related to FirestormActiveAnim, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



An animation played on all straight FirestormWall=yes sections once when the Type=Firestorm super weapon is activated. This tag has to be set to a valid animation if the Firestorm is used.

FirestormActiveAnim is not available in Red Alert 2 and Yuri's Revenge.

See also