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Difference between revisions of "FlightLevel"

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(Rewrite)
(FlightLevel for ALL TechoTypes)
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|special=None
 
|special=None
 
|default=0 (see below)
 
|default=0 (see below)
|types={{Categ|General}}, {{Categ|AircraftTypes}}
+
|types={{Categ|General}}, {{Categ|AircraftTypes}},{{Categ|InfantryTypes}}, {{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
 
|games=[[TS]], [[RA2]], [[YR]]
 
|games=[[TS]], [[RA2]], [[YR]]
 
}}
 
}}
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Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{TTL|General}}] serves as a default value in case a particular aircraft doesn't specify a custom value.
 
Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{TTL|General}}] serves as a default value in case a particular aircraft doesn't specify a custom value.
  
{{NeedTesting}}
+
The HunterSeekers in TS had this flag set, however it's use special logic.
The HunterSeekers in TS had this flag set, however, given that they are VehicleTypes, it is unclear if it worked.
 

Revision as of 21:21, 29 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlightLevel
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 (see below)
Applicable to: General, AircraftTypes,InfantryTypes, BuildingTypes, VehicleTypes


Specifies the height (in leptons) that this aircraft will fly at. The value in [[[:Template:TTL]]] serves as a default value in case a particular aircraft doesn't specify a custom value.

The HunterSeekers in TS had this flag set, however it's use special logic.