ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "FlightLevel"

From ModEnc
Jump to: navigation, search
(If the HunterSeeker had this set, but everybody can have it anyway, there's nothing special about it.)
 
(2 intermediate revisions by 2 users not shown)
Line 6: Line 6:
 
|default=0 (see below)
 
|default=0 (see below)
 
|types={{Categ|General}}, {{Categ|AircraftTypes}},{{Categ|InfantryTypes}}, {{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
 
|types={{Categ|General}}, {{Categ|AircraftTypes}},{{Categ|InfantryTypes}}, {{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
+
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|ares=yes
 
}}
 
}}
  
Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{TTL|General}}] serves as a default value in case a particular aircraft doesn't specify a custom value.
+
Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{f|General|link}}] serves as a default value in case a particular aircraft doesn't specify a custom value.  
 +
 
 +
==See also==
 +
* [[CruiseHeight]] - for JumpJet units

Latest revision as of 05:19, 25 January 2016

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlightLevel
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 (see below)
Applicable to: General, AircraftTypes,InfantryTypes, BuildingTypes, VehicleTypes


Specifies the height (in leptons) that this aircraft will fly at. The value in [General] serves as a default value in case a particular aircraft doesn't specify a custom value.

See also