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Difference between revisions of "Float"

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|files={{Categ|ini=rules}}
 
|files={{Categ|ini=rules}}
 
|values={{Values|percent}}
 
|values={{Values|percent}}
|default=100%
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|default=0%
 
|types=Terrain Types
 
|types=Terrain Types
 
|yr=yes
 
|yr=yes

Latest revision as of 12:07, 17 October 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Float
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0%
Applicable to: Terrain Types


Determines a multiplier to movement speed of a unit with SpeedType=Float when traversing tiles using this terrain type. It's also the default SpeedType of units with ship Locomotor. Also used to determine whether or not this particular terrain type is affected by WaterBound.