ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "ForceShieldInvokeAnim"

From ModEnc
Jump to: navigation, search
 
m (Template Updated)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
This specifies the animation to display when a Super Weapon with Type=ForceShield is activated. The animation must be from the [Animations]list and be defined in ART.INI.<br />
+
|name=ForceShieldInvokeAnim
(Yuri's Revenge Only)
+
|files={{Categ|Rules(md).ini}}
 +
|values=strings (Names of Animations)
 +
|default=null
 +
|types={{Categ|General}}
 +
|yr=yes
 +
|rp=yes
 +
}}
 +
 
 +
Specifies an animation that is displayed when a superweapon with <tt>[[Type]]=ForceShield</tt> is activated.

Latest revision as of 12:55, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ForceShieldInvokeAnim
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General


Specifies an animation that is displayed when a superweapon with Type=ForceShield is activated.