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Difference between revisions of "ForceShieldPlayFadeSoundTime"

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(Template Updated; Erroneous Information Corrected)
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{{DeeZireInclusion}}<br />
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{{Flag
When a Super Weapon with Type=ForceShield has this many frames left to play, the ForceShieldFadingSound= sound is played. This number should be smaller than ForceShieldDuration= to get the sound to be timed and play properly.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files={{Categ|Rules(md).ini}}
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|values={{Values|signed integers}}
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|default=75 ?
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|types={{Categ|General}}
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|yr=yes
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|rp=yes
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}}
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Specifies the number of frames short of [[ForceShieldDuration]] to start playing the [[sound]] specified by [[SpecialSound]]= on a [[SuperWeaponType]] with [[Types|Type]]=ForceShield after it has been activated.
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This is used to adjust the timing of the sound effect so that it ends as the Force Shield wears off. For desirable results, the value should be smaller than ForceShieldDuration= but greater than 0, even though any integer value is possible.

Revision as of 06:52, 9 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ForceShieldPlayFadeSoundTime
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 75 ?
Applicable to: General


Specifies the number of frames short of ForceShieldDuration to start playing the sound specified by SpecialSound= on a SuperWeaponType with Type=ForceShield after it has been activated.

This is used to adjust the timing of the sound effect so that it ends as the Force Shield wears off. For desirable results, the value should be smaller than ForceShieldDuration= but greater than 0, even though any integer value is possible.