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Difference between revisions of "Foundation"

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(pretty little illustration..)
(Rewriting special case - see [http://forums.renegadeprojects.com/showthread.php?tid=431] or BuildingTypes->Applicable INI Flags)
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Albeit containing "Refinery" in the value string, this {{TTL|{{PAGENAME}}}} will not work for a {{TTL|Refinery}} because the harvester's docking point inside a refinery is [[hardcoded]] to be the second cell in the fourth row.
 
Albeit containing "Refinery" in the value string, this {{TTL|{{PAGENAME}}}} will not work for a {{TTL|Refinery}} because the harvester's docking point inside a refinery is [[hardcoded]] to be the second cell in the fourth row.
 +
 +
{{Bugs}}
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This flag is read from {{Ini|art}} twice: from section you specified in rules as [object]->Image , and from simply [object] , and the second one overrules the first if present. This causes weird behaviour, like setting
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[GAYARD]
 +
Image=NAHAND
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still requires a 4x4 Foundation to place, contrary to what logic dictates - you need to remove the Foundation flag from GAYARD to get it to use NAHAND's one.
  
 
==Construction Yards==
 
==Construction Yards==
 
{{NeedTesting}}
 
{{NeedTesting}}
Construction yards seem to be a special case when using foundations. A construction yard will always use the foundation set in the art entry of either [GACNST], [NACNST] or [YACNST]. Even if you change the image= tag on a construction yard it will still use the foundation set in the above art.ini entries.
 
 
 
Also, the AI seems to have a problem using a construction yard with any foundation smaller than 2x2, it will deploy the construction yard but will not build anything. This was only tested on construction yards but may also apply to other factory types, such as war factory's or naval yards.
 
Also, the AI seems to have a problem using a construction yard with any foundation smaller than 2x2, it will deploy the construction yard but will not build anything. This was only tested on construction yards but may also apply to other factory types, such as war factory's or naval yards.
 
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Revision as of 07:16, 21 May 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Foundation
File(s): art(md).ini
Values: Strings: Normal text. (Limited to: hardcoded values)
Default: 1x1
Applicable to: BuildingTypes


Template:TTL specifies the shape of the "footprint" of a BuildingType, i.e. how many cells will it occupies.

Accepted values

All values are case-insensitive. Any other values will simply be ignored and the default used instead. The first number represents the cell-count along the NW-SE axis, the second along the NE-NW axis.

0x0, 6x4, 3x4, 4x4, 5x3, 2x5, 2x6, 1x5, 1x4, 4x3, 3x1, 1x3, 3x3Refinery, 4x2, 3x5, 3x3, 3x2, 2x3, 2x2, 1x2, 2x1, 1x1

Note: You cannot make up other foundations, because these are actually hardcoded in the EXE, and only appear to be modifiable.

3x3Refinery

3x3Refinery is an unusual shape. While all other foundations are rectangles, this one has an empty cell in the center of the third row.

Albeit containing "Refinery" in the value string, this Template:TTL will not work for a Template:TTL because the harvester's docking point inside a refinery is hardcoded to be the second cell in the fourth row.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

This flag is read from art(md).ini twice: from section you specified in rules as [object]->Image , and from simply [object] , and the second one overrules the first if present. This causes weird behaviour, like setting

[GAYARD]
Image=NAHAND

still requires a 4x4 Foundation to place, contrary to what logic dictates - you need to remove the Foundation flag from GAYARD to get it to use NAHAND's one.

Construction Yards

Template:NeedTesting Also, the AI seems to have a problem using a construction yard with any foundation smaller than 2x2, it will deploy the construction yard but will not build anything. This was only tested on construction yards but may also apply to other factory types, such as war factory's or naval yards.