ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Foundation

From ModEnc
Revision as of 06:35, 18 August 2005 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Foundation
File(s): art(md).ini
Values: see below
Special Values: None
Default: 1x1
Applicable to: buildings


Foundation= defines the footprint of buildings, in other words, how many cells will it take up.

Possible values (the first number defines cell count along the NW-SE axis, the second - along the NE-SW axis) are:
0x0, 6x4, 3x4, 4x4, 5x3, 2x5, 2x6, 1x5, 1x4, 4x3, 3x1, 1x3, 3x3Refinery, 4x2, 3x5, 3x3, 3x2, 2x3, 2x2, 1x2, 2x1, 1x1

Note: You cannot make up other foundations, because these are actually hardcoded in the EXE, and only appear to be modifiable.

3x3Refinery

3x3Refinery is a special case. All other foundations are rectangles, this one has a free cell in the center of the third row. See the sketch below:

--/\--
-/\/\-
/\/\/\
\/\/\/
-\/\--
--\/--
Note: This foundation, albeit mentioning Refinery in the name, will not work for a Refinery, because the harvester's docking point inside a refinery is hardcoded to be the second cell in the fourth row, as it is in TS and RA2.