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Difference between revisions of "FreeLoadBuildup"

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(Creating per executable, one more)
 
m (Replacing Template:TTL with Template:F.)
 
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{{Obsolete}}
 
{{Obsolete}}
  
If set, the game will unload this building's buildup image each time it is done playing. Without {{TTL|DemandLoadBuildup|yes}}, the image will not be reloaded for the later instances of the anim.
+
If set, the game will unload this building's buildup image each time it is done playing. Without {{f|DemandLoadBuildup|yes|link}}, the image will not be reloaded for the later instances of the anim.
  
 
== In {{ra2}} and {{yr}} ==
 
== In {{ra2}} and {{yr}} ==
 
Has no effect - not loaded from the ini files.
 
Has no effect - not loaded from the ini files.

Latest revision as of 10:01, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FreeLoadBuildup
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: BuildingTypes


Cc cnrdelete-all.png
Logic related to FreeLoadBuildup, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

If set, the game will unload this building's buildup image each time it is done playing. Without DemandLoadBuildup=yes, the image will not be reloaded for the later instances of the anim.

In Red Alert 2 and Yuri's Revenge

Has no effect - not loaded from the ini files.