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Difference between revisions of "General"

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(Appendix - Listing Applicable INI flags)
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In this section of [[Rules|rules(md).ini]], the game's general settings are located.
 
In this section of [[Rules|rules(md).ini]], the game's general settings are located.
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 +
== Applicable INI Flags ==
 +
 +
{{Applicable INI Flags}}
 +
 +
<onlyinclude>
 +
{{Applicable INI Flags Header|[General]}}
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DamageFireTypes}}  || vector<Animation> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|OreTwinkle}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BarrelExplode}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BarrelDebris}}  || vector<VoxelAnimation> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BarrelParticle}}  || ParticleSystem || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|NukeTakeOff}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|Wake}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DropPod}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DeadBodies}}  || vector<Animation> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MetallicDebris}}  || vector<Animation> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BridgeExplosions}}  || vector<Animation> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|IonBlast}}  || Animation || 0 || +
 +
|-
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| {{Ini|Rules}} || [General] || {{TTL|IonBeam}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WeatherConClouds}}  || vector<Animation> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WeatherConBolts}}  || vector<Animation> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WeatherConBoltExplosion}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DominatorWarhead}}  || WarheadType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DominatorFirstAnim}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DominatorSecondAnim}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DominatorFireAtPercentage}}  || int || 50 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DominatorCaptureRange}}  || int || 2 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DominatorDamage}}  || int || 50 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoPlacement}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoBeam}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoBlast}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoBlastDest}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WarpIn}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WarpOut}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WarpAway}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|IronCurtainInvokeAnim}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ForceShieldInvokeAnim}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WeaponNullifyAnim}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoSparkle1}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|InfantryExplode}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|FlamingInfantry}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|InfantryHeadPop}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|InfantryNuked}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|InfantryVirus}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|InfantryBrute}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|InfantryMutate}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|Behind}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MoveFlash}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|Parachute}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BombParachute}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DropZoneAnim}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|EMPulseSparkles}}  || Animation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LargeVisceroid}}  || VehicleType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SmallVisceroid}}  || VehicleType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TiberiumHeal}}  || float || 0.0166667 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SelfHealInfantryFrames}}  || int || 1000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SelfHealInfantryAmount}}  || int || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SelfHealUnitFrames}}  || int || 1000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SelfHealUnitAmount}}  || int || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrerequisitePower}}  || vector<idx[BuildingType]|generic> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteFactory}}  || vector<idx[BuildingType]|generic> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteBarracks}}  || vector<idx[BuildingType]|generic> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteRadar}}  || vector<idx[BuildingType]|generic> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteTech}}  || vector<idx[BuildingType]|generic> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteProc}}  || vector<idx[BuildingType]|generic> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ZoomInFactor}}  || float || 2.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RevealByHeight}}  || boolean || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AllowShroudedSubteranneanMoves}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AircraftFogReveal}}  || int || 6 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MinLowPowerProductionSpeed}}  || float || 0.5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MaxLowPowerProductionSpeed}}  || float || 0.9 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LowPowerPenaltyModifier}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MultipleFactory}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MaximumCheerRate}}  || int || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TreeFlammability}}  || float || 0.1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MissileROTVar}}  || float || 0.25 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MissileSafetyAltitude}}  || int || 500 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MissileSpeedVar}}  || float || 0.25 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DropPodWeapon}}  || WeaponType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DropPodHeight}}  || int || 1500 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DropPodSpeed}}  || int || 40 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DropPodAngle}}  || float || 1.5708 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CrewEscape}}  || float || 0.5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TunnelSpeed}}  || float || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HoverDampen}}  || float || 0.8 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HoverBob}}  || float || 30.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HoverHeight}}  || int || 120 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HoverBoost}}  || float || 1.3 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HoverAcceleration}}  || float || 0.03 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HoverBrake}}  || float || 0.03 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeteranRatio}}  || float || 10.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeteranCombat}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeteranSpeed}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeteranSight}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeteranArmor}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeteranROF}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeteranCap}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ExplosiveVoxelDebris}}  || vector<VoxelAnimation> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BridgeVoxelMax}}  || int || 3 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TireVoxelDebris}}  || VoxelAnimation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ScrapVoxelDebris}}  || VoxelAnimation || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CloakingStages}}  || int || 9 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ShipSinkingWeight}}  || float || 3.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|IceCrackingWeight}}  || float || 2.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|IceBreakingWeight}}  || float || 4.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CliffBackImpassability}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PlacementDelay}}  || float || 0.05 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TrackedUphill}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TrackedDownhill}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WheeledUphill}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WheeledDownhill}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WindDirection}}  || int || -1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CameraRange}}  || float || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|FlightLevel}}  || int || 500 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ParachuteMaxFallRate}}  || int || -3 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|NoParachuteMaxFallRate}}  || int || -100 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RepairBay}}  || vector<BuildingType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|GDIGateOne}}  || BuildingType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|GDIGateTwo}}  || BuildingType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|NodGateOne}}  || BuildingType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|NodGateTwo}}  || BuildingType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WallTower}}  || BuildingType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|Shipyard}}  || vector<BuildingType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|GDIPowerPlant}}  || BuildingType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|NodRegularPower}}  || BuildingType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|NodAdvancedPower}}  || BuildingType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ThirdPowerPlant}}  || BuildingType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteProcAlternate}}  || VehicleType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BaseUnit}}  || vector<VehicleType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HarvesterUnit}}  || vector<VehicleType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PadAircraft}}  || vector<AircraftType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|Paratrooper}}  || InfantryType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SecretInfantry}}  || vector<InfantryType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SecretUnits}}  || vector<VehicleType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SecretBuildings}}  || vector<BuildingType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoDelay}}  || int || 60 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoReinfDelay}}  || int || 60 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoDistanceFactor}}  || int || 32 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoTrigger}}  || boolean || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoMinimumDelay}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoRangeMinimum}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AlliedDisguise}}  || InfantryType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SovietDisguise}}  || InfantryType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ThirdDisguise}}  || InfantryType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SpyPowerBlackout}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SpyMoneyStealPercent}}  || float || 0.05 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AttacKCursorOnDisguise}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PurifierBonus}}  || float || 0.25 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|Engineer}}  || InfantryType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|Technician}}  || InfantryType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|Pilot}}  || InfantryType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AlliedCrew}}  || InfantryType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SovietCrew}}  || InfantryType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ThirdCrew}}  || InfantryType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CurleyShuffle}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|FineDiffControl}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TeamDelays}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIHateDelays}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIAlternateProductionCreditCutoff}}  || int || 1000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIUseTurbineUpgradeProbability}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|NodAIBuildsWalls}}  || boolean || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIBuildsWalls}}  || boolean || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|FillEarliestTeamProbability}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MinimumAIDefensiveTeams}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MaximumAIDefensiveTeams}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TotalAITeamCap}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|UseMinDefenseRule}}  || boolean || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DissolveUnfilledTeamDelay}}  || int || 5000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AISafeDistance}}  || int || 8 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIMinorSuperReadyPercent}}  || float || 0.8 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HarvesterTooFarDistance}}  || int || 5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChronoHarvTooFarDistance}}  || int || 50 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AlliedBaseDefenseCounts}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SovietBaseDefenseCounts}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ThirdBaseDefenseCounts}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIPickWallDefensePercent}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIRestrictReplaceTime}}  || int || 500 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ThreatPerOccupant}}  || int || 5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ApproachTargetResetMultiplier}}  || int || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CampaignMoneyDeltaEasy}}  || int || 5000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CampaignMoneyDeltaHard}}  || int || -5000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|GuardAreaTargetingDelay}}  || int || 36 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|NormalTargetingDelay}}  || int || 27 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AINavalYardAdjacency}}  || int || 20 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DisabledDisguiseDetectionPercent}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIAutoDeployFrameDelay}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MaximumBuildingPlacementFailures}}  || int || 5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TiberiumShortScan}}  || float || 1536 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TiberiumLongScan}}  || float || 8192 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SlaveMinerShortScan}}  || float || 1280 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SlaveMinerSlaveScan}}  || float || 4096 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SlaveMinerLongScan}}  || float || 20480 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SlaveMinerScanCorrection}}  || float || 768 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SlaveMinerKickFrameDelay}}  || int ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AISuperDefenseProbability}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AISuperDefenseFrames}}  || int || 25 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AISuperDefenseDistance}}  || float || 10 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AICaptureNormal}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AICaptureWounded}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AICaptureLowPower}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AICaptureLowMoney}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AICaptureLowMoneyMark}}  || int || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AICaptureWoundedMark}}  || float || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MultiplayerAICM}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIVirtualPurifiers}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AISlaveMinerNumber}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HarvestersPerRefinery}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIExtraRefineries}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AmerParaDropInf}}  || vector<InfantryType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AmerParaDropNum}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AllyParaDropInf}}  || vector<InfantryType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AllyParaDropNum}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SovParaDropInf}}  || vector<InfantryType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SovParaDropNum}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|YuriParaDropInf}}  || vector<InfantryType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|YuriParaDropNum}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AnimToInfantry}}  || vector<InfantryType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonConYardValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonWarFactoryValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonPowerValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonTechCenterValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonEngineerValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonThiefValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonHarvesterValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonMCVValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonAPCValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonBaseDefenseValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonPlugValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonHelipadValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonTempleValue}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CloakDelay}}  || float || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|GameSpeedBias}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BaseBias}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SeparateAircraft}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BaseDefenseDelay}}  || float || 0.25 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SuspendPriority}}  || int || 20 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SuspendDelay}}  || float || 2.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SurvivorRate}}  || int || 0.5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AlliedSurvivorDivisor}}  || int || 200 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SovietSurvivorDivisor}}  || int || 300 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ThirdSurvivorDivisor}}  || int || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ReloadRate}}  || float || 0.05 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BuildupTime}}  || float || 0.05 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HarvesterDumpRate}}  || float || 0.016 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|HarvesterLoadRate}}  || int || 2 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BuildSpeed}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DamageDelay}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|GrowthRate}}  || float || 0.05 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RefundPercent}}  || float || 0.5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RepairPercent}}  || float || 0.25 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RepairStep}}  || int || 5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|IRepairStep}}  || int || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RepairRate}}  || float || 0.016 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|URepairRate}}  || float || 0.016 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|IRepairRate}}  || float || 0.016 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|Stray}}  || float || 512 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RelaxedStray}}  || float || 512 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|GuardModeStray}}  || float || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CloseEnough}}  || float || 640 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|BlendedFog}}  || boolean || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AttackingAircraftSightRange}}  || int || 5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LeptonsPerSightIncrease}}  || int || 50 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TiberiumTransmogrify}}  || int || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LightningDeferment}}  || int || 250 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LightningDamage}}  || int || 200 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LightningStormDuration}}  || int || 900 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LightningHitDelay}}  || int || 90 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LightningScatterDelay}}  || int || 10 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LightningCellSpread}}  || int || 10 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LightningSeparation}}  || int || 3 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LightningWarhead}}  || WarheadType || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|LightningPrintText}}  || boolean || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ForceShieldRadius}}  || int || 10 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ForceShieldDuration}}  || int || 400 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ForceShieldBlackoutDuration}}  || int || 800 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ForceShieldPlayFadeSoundTime}}  || int || 50 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MutateExplosion}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrismType}}  || BuildingType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrismSupportModifier}}  || float || 100 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrismSupportMax}}  || int || 8 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrismSupportDelay}}  || int || 100 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrismSupportDuration}}  || int || 15 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|PrismSupportHeight}}  || int || 300 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketPauseFrames}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketTiltFrames}}  || int || 60 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketPitchInitial}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketPitchFinal}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketTurnRate}}  || float || 0.05 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketRaiseRate}}  || float || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketAcceleration}}  || float || 0.04 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketAltitude}}  || int || 768 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketDamage}}  || int || 1000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketEliteDamage}}  || int || 1000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketBodyLength}}  || int || 256 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketLazyCurve}}  || boolean || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|V3RocketType}}  || AircraftType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislPauseFrames}}  || int || 10 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislTiltFrames}}  || int || 60 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislPitchInitial}}  || float || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislPitchFinal}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislTurnRate}}  || float || 0.05 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislRaiseRate}}  || float || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislAcceleration}}  || float || 0.04 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislAltitude}}  || int || 768 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislDamage}}  || int || 1000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislEliteDamage}}  || int || 1000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislBodyLength}}  || int || 128 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislLazyCurve}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DMislType}}  || AircraftType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislPauseFrames}}  || int || 10 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislTiltFrames}}  || int || 30 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislPitchInitial}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislPitchFinal}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislTurnRate}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislRaiseRate}}  || float || 1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislAcceleration}}  || float || 0.06 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislAltitude}}  || int || 768 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislDamage}}  || int || 500 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislEliteDamage}}  || int || 500 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislBodyLength}}  || int || 128 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislLazyCurve}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|CMislType}}  || AircraftType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ParadropRadius}}  || int || 1024 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SpotlightMovementRadius}}  || int || 2000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SpotlightLocationRadius}}  || int || 1000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SpotlightSpeed}}  || float || 0.05 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SpotlightAcceleration}}  || float || 0.005 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SpotlightAngle}}  || float || 20 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|SpotlightRadius}}  || int || 175 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RevealTriggerRadius}}  || int || 5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ChargeToDrainRatio}}  || float || 3.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WallBuildSpeedCoefficient}}  || float || 0.5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ConditionYellowSparkingProbability}}  || float || 0.01 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|ConditionRedSparkingProbability}}  || float || 0.02 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AITriggerSuccessWeightDelta}}  || float || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AITriggerFailureWeightDelta}}  || float || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|AITriggerTrackRecordCoefficient}}  || float || ? ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|WeedCapacity}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|FlashFrameTime}}  || int || 7 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RadarCombatFlashTime}}  || int || 21 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RadarEventSpeed}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RadarEventRotationSpeed}}  || float || 0.1 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RadarEventSuppressionDistances}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RadarEventVisibilityDurations}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RadarEventDurations}}  || vector<int> || {} ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RadarEventMinRadius}}  || int || 5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|RadarEventColorSpeed}}  || float || 0.05 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MyEffectivenessCoefficientDefault}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TargetEffectivenessCoefficientDefault}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TargetSpecialThreatCoefficientDefault}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TargetStrengthCoefficientDefault}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TargetDistanceCoefficientDefault}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DumbMyEffectivenessCoefficient}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DumbTargetEffectivenessCoefficient}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DumbTargetSpecialThreatCoefficient}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DumbTargetStrengthCoefficient}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DumbTargetDistanceCoefficient}}  || float || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|EnemyHouseThreatBonus}}  || int || 0.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeinholeMonsterStrength}}  || int || 10000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MaxVeinholeGrowth}}  || int || 1000 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeinholeGrowthRate}}  || int || 100 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeinholeShrinkRate}}  || int || 100 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeinDamage}}  || int || 2 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|VeinholeTypeClass}}  || TerrainType || 0 || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|DefaultMirageDisguises}}  || vector<TerrainType> || {} || +
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|InfantryBlinkDisguiseTime}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MaximumQueuedObjects}}  || int || 5 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|MaxWaypointPathLength}}  || int || 15 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TreeStrength}}  || int || 25 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|EngineerCaptureLevel}}  || float || 1.0 ||
 +
|-
 +
| {{Ini|Rules}} || [General] || {{TTL|TalkBubbleTime}}  || float || 300 ||
 +
|}
 +
</onlyinclude>
  
 
==See also==
 
==See also==

Revision as of 14:49, 13 April 2008

This page should correctly be named "[General]"; it is wrong due to technical restrictions.


In this section of rules(md).ini, the game's general settings are located.

Applicable INI Flags

These tables show all INI flags applicable1 to General. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.

Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.

1 "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.


[General]
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini [General] Template:TTL vector<Animation> {} +
Rules(md).ini [General] Template:TTL Animation 0 +
Rules(md).ini [General] Template:TTL Animation 0 +
Rules(md).ini [General] Template:TTL vector<VoxelAnimation> {} +
Rules(md).ini [General] Template:TTL ParticleSystem 0 +
Rules(md).ini [General] Template:TTL Animation 0 +
Rules(md).ini [General] Template:TTL Animation 0 +
Rules(md).ini [General] Template:TTL Animation 0 +
Rules(md).ini [General] Template:TTL vector<Animation> {} +
Rules(md).ini [General] Template:TTL vector<Animation> {} +
Rules(md).ini [General] Template:TTL vector<Animation> {} +
Rules(md).ini [General] Template:TTL Animation 0 +
Rules(md).ini [General] Template:TTL Animation 0 +
Rules(md).ini [General] Template:TTL vector<Animation> {} +
Rules(md).ini [General] Template:TTL vector<Animation> {} +
Rules(md).ini [General] Template:TTL Animation 0 +
Rules(md).ini [General] Template:TTL WarheadType 0 +
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See also