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Difference between revisions of "GuardRange"

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m (Replacing Template:TTL with Template:F.)
 
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{{DeeZireInclusion}}<br />
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{{flag
Should not be used on BuildingTypes and specifies the range within which the unit will attack any enemy units. If this is not set, the game defaults to the Range= of the units Primary= weapon.
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|types={{Categ|Technoes}}
This is also used in the Walls to manage how much will its overlay embrace. The larger the value, the larger the wall.
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|values={{values|integer}}
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|default={{f|Range|link}} of the unit's [[Primary#Current_Primary_Weapon|current primary weapon]]
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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}}
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Specifies the range, in cells, that this unit will scan for targets to attack.
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As a special case, {{f|GuardRange|link}} is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).

Latest revision as of 10:05, 27 November 2009

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Flag: GuardRange
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: Range of the unit's current primary weapon
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies the range, in cells, that this unit will scan for targets to attack.

As a special case, GuardRange is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).