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Difference between revisions of "GuardRange"

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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
 
Should not be used on BuildingTypes and specifies the range within which the unit will attack any enemy units. If this is not set, the game defaults to the Range= of the units Primary= weapon.
 
Should not be used on BuildingTypes and specifies the range within which the unit will attack any enemy units. If this is not set, the game defaults to the Range= of the units Primary= weapon.
 +
This is also used in the Walls to manage how much will its overlay embrace. The larger the value, the larger the wall.

Revision as of 21:57, 15 August 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: GuardRange
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Should not be used on BuildingTypes and specifies the range within which the unit will attack any enemy units. If this is not set, the game defaults to the Range= of the units Primary= weapon.

This is also used in the Walls to manage how much will its overlay embrace. The larger the value, the larger the wall.