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Difference between revisions of "GuardRange"

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(Aaagh! Will people please stop simply adding stuff to Deezire entries - Deezire entries MUST be REWRITTENwith the template REPLACED!)
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{{DeeZireInclusion}}<br />
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{{flag
Should not be used on BuildingTypes and specifies the range within which the unit will attack any enemy units. If this is not set, the game defaults to the Range= of the units Primary= weapon.
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|types={{Categ|Technoes}}
This is also used in the Walls to manage how much will its overlay embrace. The larger the value, the larger the wall.
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|values={{values|integer}}
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|default={{TTL|Range}} of the unit's [[Primary#Current_Primary_Weapon|current primary weapon]]
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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}}
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Specifies the range, in cells, that this unit will scan for targets to attack.
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As a special case, {{TTL|GuardRange}} is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).

Revision as of 09:06, 16 August 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: GuardRange
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: Template:TTL of the unit's current primary weapon
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies the range, in cells, that this unit will scan for targets to attack.

As a special case, Template:TTL is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).