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GuardRange

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Flag: GuardRange
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: Range of the unit's current primary weapon
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies the range, in cells, that this unit will scan for targets to attack.

As a special case, GuardRange is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).