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Difference between revisions of "Gunner"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this VehicleType should change its weapon capabilities if an InfantryType with an IFVMode= set enters it. The IFV is the only example of this in Red Alert 2.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|special=None
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|default=no
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|types={{Categ|VehicleTypes}}
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|games=[[RA2]], [[YR]]
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}}
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If set, specifies that this object uses an [[IFV Weapon System]].
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Originally used only on the IFV.

Revision as of 11:50, 15 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Gunner
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: VehicleTypes


If set, specifies that this object uses an IFV Weapon System.

Originally used only on the IFV.