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Difference between revisions of "HSBuilding"

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{{DeeZireInclusion}}<br />
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{{Flag
List of structures that the unit assigned as HunterSeeker=yes will emerge from when spawned by a Super Weapon with Type=HunterSeeker. GDIHunterSeeker= will emerge from the first structure in the list, and NodHunterSeeker= will emerge from the second structure in the list. The structures should be from the list of [BuildingTypes] and be defined as per all other structures. It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2.
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|values={{Values|stringlist|[[BuildingTypes]]}}
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|default=none
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|types={{Categ|SpecialWeapons}}
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|ts=yes
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|fs=yes
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}}
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List of structures that the unit assigned as {{f|HunterSeeker|yes|link}} will emerge from when spawned by a Super Weapon with {{f|Type|HunterSeeker}}. The structures should be from the list of [BuildingTypes] and be defined as per all other structures.
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The first building whose type is contained in the list will launch a Hunter Seeker unit defined by either {{f|GDIHunterSeeker|link}}= or {{f|NodHunterSeeker|link}}=, depending on the firing player's side.
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The Hunter Seeker logic appears to be disabled in Red Alert 2 although all of its associated keywords are parsed. It does not exist in Yuri's Revenge and the tag is not parsed.

Latest revision as of 04:41, 1 November 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: HSBuilding
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: BuildingTypes)
Default: none
Applicable to: SpecialWeapons


List of structures that the unit assigned as HunterSeeker=yes will emerge from when spawned by a Super Weapon with Type=HunterSeeker. The structures should be from the list of [BuildingTypes] and be defined as per all other structures.

The first building whose type is contained in the list will launch a Hunter Seeker unit defined by either GDIHunterSeeker= or NodHunterSeeker=, depending on the firing player's side.

The Hunter Seeker logic appears to be disabled in Red Alert 2 although all of its associated keywords are parsed. It does not exist in Yuri's Revenge and the tag is not parsed.