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Difference between revisions of "HasRadialIndicator"

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m (HasRadialIndicator dependant on Primary IF its Range isn't -2)
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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
 
Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. This is restricted to BuildingTypes only which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator.
 
Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. This is restricted to BuildingTypes only which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator.
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Editor's note: the radial indicator is also restricted to a BuildingType's Primary (as can be seen with Yuri's Gattling Turret when it has HasRadialIndicator=yes).
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Also, this doesn't do ANYthing when the weapon has an infinite range (Range=-2), as in: the indicator is not displayed at all.

Revision as of 12:10, 28 August 2018

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: HasRadialIndicator
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. This is restricted to BuildingTypes only which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator.

Editor's note: the radial indicator is also restricted to a BuildingType's Primary (as can be seen with Yuri's Gattling Turret when it has HasRadialIndicator=yes).

Also, this doesn't do ANYthing when the weapon has an infinite range (Range=-2), as in: the indicator is not displayed at all.