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Difference between revisions of "High"

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(Template Updated, parts added. This flag isn't entirely obsolete.)
Line 10: Line 10:
 
|ts=yes
 
|ts=yes
 
|fs=yes
 
|fs=yes
|ets=yes
+
|hp=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
|rp=yes
+
|ares=yes
 
}}
 
}}
  

Revision as of 23:29, 23 May 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: High
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.

It has been superseded by SubjectToWalls= in RA2/YR.

If on a projectile, this flag determines whether the projectile flies in a higher arc than normal, like that used by the Nod Artillery and GDI Juggernaut in Tiberian Sun.