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Difference between revisions of "High"

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m (Removed false statement; the behaviour in question is due to "Lobber".)
 
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This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.
+
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR.
 
 
It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR.
 
 
 
If on a projectile, this flag determines whether the projectile flies in a higher arc than normal, like that used by the Nod Artillery and GDI Juggernaut in Tiberian Sun.
 

Latest revision as of 19:35, 13 July 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: High
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by SubjectToWalls= in RA2/YR.