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Difference between revisions of "High"

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(Created)
 
m (Removed false statement; the behaviour in question is due to "Lobber".)
 
(2 intermediate revisions by 2 users not shown)
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|files={{Categ|rules(md).ini}}
 
|files={{Categ|rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|Projectile|Projectiles}}
 
|types={{Categ|Projectile|Projectiles}}
|games=[[RA1]], [[TS]]
+
|ra=yes
 +
|cs=yes
 +
|am=yes
 +
|ts=yes
 +
|fs=yes
 +
|hp=yes
 +
|ra2=yes
 +
|yr=yes
 +
|ares=yes
 
}}
 
}}
  
{{Obsolete}}
+
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR.
 
 
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.
 
 
 
It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR.
 

Latest revision as of 19:35, 13 July 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: High
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by SubjectToWalls= in RA2/YR.