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High

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Revision as of 19:35, 13 July 2021 by Speltercap (talk | contribs) (Removed false statement; the behaviour in question is due to "Lobber".)
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Flag: High
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by SubjectToWalls= in RA2/YR.