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Difference between revisions of "Hospital"
From ModEnc
m (Not a TS-only bug apparently.) |
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− | {{ | + | {{Flag |
− | + | |files={{Categ|ini=rules}} | |
+ | |values={{Values|Boolean}} | ||
+ | |default=no | ||
+ | |types={{Categ|BuildingTypes}} | ||
+ | |ra=no | ||
+ | |cs=no | ||
+ | |am=no | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | If set to yes, this [[BuildingType|building]] heals any [[InfantryTypes|infantry units]] that enter it. The building must also have {{f|Ammo|link}} set to a value greater than 0 to specify the number of times it can heal infantry. | ||
+ | |||
+ | Note that giving the BuildingType a weapon will use up one {{f|Ammo|link}} each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of {{f|Ammo|link}}. | ||
+ | |||
+ | '''Note''': While this flag is still valid in Yuri's Revenge, YR Hospitals use {{f|InfantryGainSelfHeal|link}} instead. | ||
+ | |||
+ | {{bugs}} | ||
+ | |||
+ | Using this on a building that also has {{f|Factory|UnitType|link}} or {{f|Factory|InfantryType|link}} set causes the AI to spam only one type of unit from that factory, the first vehicle/infantry type that the AI can build (i.e. the AI [[house]] is listed as the object's {{f|Owner|link}}). |
Latest revision as of 14:57, 12 January 2022
Flag: | Hospital |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
If set to yes, this building heals any infantry units that enter it. The building must also have Ammo set to a value greater than 0 to specify the number of times it can heal infantry.
Note that giving the BuildingType a weapon will use up one Ammo each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of Ammo.
Note: While this flag is still valid in Yuri's Revenge, YR Hospitals use InfantryGainSelfHeal instead.