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Difference between revisions of "HoverAttack"
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YaminoSelyc (talk | contribs) |
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− | {{ | + | {{Flag |
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|bool|}} | ||
+ | |default=no | ||
+ | |types={{Categ|TechnoTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
Can be set to 'yes' or 'no' and determines if this unit with JumpJet=yes set should be in the air when/between attacking or land when it is no longer in an attack mission. | Can be set to 'yes' or 'no' and determines if this unit with JumpJet=yes set should be in the air when/between attacking or land when it is no longer in an attack mission. |
Latest revision as of 20:05, 10 September 2021
Flag: | HoverAttack |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes |
Can be set to 'yes' or 'no' and determines if this unit with JumpJet=yes set should be in the air when/between attacking or land when it is no longer in an attack mission.