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Difference between revisions of "HunterSeekerDescendProximity"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | The distance, in leptons, that a unit with HunterSeeker | + | |values={{values|int}} |
+ | |default=0 | ||
+ | |types={{Categ|General}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | }} | ||
+ | |||
+ | The distance, in leptons, that a unit with {{f|HunterSeeker|yes|link}} set must be from its target before it starts to descend. | ||
+ | |||
+ | It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2. It does not exist in Yuri's Revenge and the tag is not parsed. |
Latest revision as of 04:42, 1 November 2012
Flag: | HunterSeekerDescendProximity |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | General |
The distance, in leptons, that a unit with HunterSeeker=yes set must be from its target before it starts to descend.
It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2. It does not exist in Yuri's Revenge and the tag is not parsed.