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Difference between revisions of "ICBM"

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(Updated with DCoder's info.)
 
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{{DeeZireInclusion}}<br />
+
{{Flag
Player gets one time Super Weapon, charged and ready to fire. The Super Weapon given is always the first from the [SuperWeaponTypes] list.
+
|name={{PAGENAME}}
 +
|files=rulesmd.ini
 +
|values=Crate Parameters
 +
|types=[[Powerups|[Powerups]]]
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
 +
}}<br />
 +
Player gets one time Super Weapon, charged and ready to fire. The Super Weapon given is always the first from the [[SuperWeaponTypes|[SuperWeaponTypes]]] list with [[Type|Type=Nuke]].

Latest revision as of 20:59, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ICBM
File(s): rulesmd.ini
Values: Crate Parameters
Applicable to: [Powerups]



Player gets one time Super Weapon, charged and ready to fire. The Super Weapon given is always the first from the [SuperWeaponTypes] list with Type=Nuke.