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Difference between revisions of "INI"

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m (Added categories)
(If there was {md}, why not {fs}? Fixed...)
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== [[Red Alert]]/[[Counterstrike]]/[[Aftermath]] ==
 
== [[Red Alert]]/[[Counterstrike]]/[[Aftermath]] ==
INIs located in redalert.mix --> local.mix, expand1.mix and expand2.mix<br>
+
INIs located in {{Tt|redalert.mix --> local.mix}}, {{Tt|expand1.mix}} and {{Tt|expand2.mix}}<br>
 
*[[rules.ini]]
 
*[[rules.ini]]
 
*[[aftrmath.ini]] (Aftermath)
 
*[[aftrmath.ini]] (Aftermath)
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== [[Tiberian Sun]]/[[FireStorm]] ==
 
== [[Tiberian Sun]]/[[FireStorm]] ==
INIs located in tibsun.mix --> local.mix, patch.mix (this version is used by most recent patch), expand01.mix<br>
+
INIs located in {{Tt|tibsun.mix --> local.mix}}, {{Tt|patch.mix}} (this version is used by most recent patch), {{Tt|expand01.mix}}<br>
*[[art.ini]]
+
The suffix in { } is used by the Firestorm versions of the files.
*[[ai.ini]]
+
*[[art.ini|art{fs}.ini]]
*[[aifs.ini]] (FireStorm)
+
*[[ai.ini|ai{fs}.ini]]
*[[battle.ini]]
+
*[[battle.ini|battle{fs}.ini]]
*[[battlefs.ini]] (FireStorm)
 
 
*[[day.ini]] (FireStorm)
 
*[[day.ini]] (FireStorm)
 
*[[dusk.ini]] (FireStorm)
 
*[[dusk.ini]] (FireStorm)
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*[[key.ini]]
 
*[[key.ini]]
 
*[[keyboard.ini]]
 
*[[keyboard.ini]]
*[[mapsel.ini]]
+
*[[mapsel.ini|mapsel{01}.ini]]
*[[mapsel01.ini]] (FireStorm)
+
*[[mission.ini|mission{1}.ini]]
*[[mission.ini]]
 
*[[mission1.ini]] (FireStorm)
 
 
*[[morning.ini]] (FireStorm)
 
*[[morning.ini]] (FireStorm)
 
*[[night.ini]] (FireStorm)
 
*[[night.ini]] (FireStorm)
 
*[[rules.ini]]
 
*[[rules.ini]]
 
*[[snow.ini]]
 
*[[snow.ini]]
*[[sound.ini]]
+
*[[sound.ini|sound{01}.ini]]
*[[sound01.ini]] (FireStorm)
 
 
*[[temperat.ini]]
 
*[[temperat.ini]]
*[[theme.ini]]
+
*[[theme.ini|theme{01}.ini]]
*[[theme01.ini]] (FireStorm)
 
 
*[[tutorial.ini]]
 
*[[tutorial.ini]]
  
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== [[Red Alert 2]]/[[Yuri's Revenge]] ==
 
== [[Red Alert 2]]/[[Yuri's Revenge]] ==
INIs located in ra2.mix --> local.mix, ra2md.mix --> localmd.mix, expandmd01.mix (this version is the one used by most recent YR patch)<br>
+
INIs located in {{Tt|ra2.mix --> local.mix}}, {{Tt|ra2md.mix --> localmd.mix}}, {{Tt|expandmd01.mix}} (this version is the one used by most recent YR patch)<br>
The md-suffix is present in YR-INIs ('''M'''ission '''D'''isk). If you are modding YR, you ''have'' to use the md-INIs, i.e. rulesmd.ini instead of rules.ini.<br>
+
The md-suffix is present in YR-INIs ('''M'''ission '''D'''isk). If you are modding YR, you ''have'' to use the md-INIs, i.e. {{Tt|rules''md''.ini}} instead of {{Tt|rules.ini}}.<br>
 
*[[art.ini|art{md}.ini]]
 
*[[art.ini|art{md}.ini]]
 
*[[ai.ini|ai{md}.ini]]
 
*[[ai.ini|ai{md}.ini]]
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*[[urban.ini|urban{md}.ini]]
 
*[[urban.ini|urban{md}.ini]]
 
*[[urbannmd.ini]]
 
*[[urbannmd.ini]]
 
  
 
== [[Generals]]/[[Zero Hour]] ==
 
== [[Generals]]/[[Zero Hour]] ==

Revision as of 08:57, 12 July 2006

The INI-files are the key part of modding any C&C-game from RA to Generals/Zero Hour. Although the system of the INIs changed with the engines, even today they're still there. INIs can either be modified via a text/INI-editor or TibEd, while most in the community do not recommend the latter. For more information on what the individual file does, click on it's name.

The INIs

Red Alert/Counterstrike/Aftermath

INIs located in redalert.mix --> local.mix, expand1.mix and expand2.mix


Tiberian Sun/FireStorm

INIs located in tibsun.mix --> local.mix, patch.mix (this version is used by most recent patch), expand01.mix
The suffix in { } is used by the Firestorm versions of the files.

Scrambled/String-INIs

These INIs' names were either not given correctly by XCC mixer, or have no useful name. They all seem to consist of localization strings.

  • B3C17994
  • B8152851
  • CFD7E82A
  • D2D2D892
  • E1CE9B49
  • FCCBABF1


Red Alert 2/Yuri's Revenge

INIs located in ra2.mix --> local.mix, ra2md.mix --> localmd.mix, expandmd01.mix (this version is the one used by most recent YR patch)
The md-suffix is present in YR-INIs (Mission Disk). If you are modding YR, you have to use the md-INIs, i.e. rulesmd.ini instead of rules.ini.

Generals/Zero Hour

(As I have not started looking into Generals yet, some Gen Modder should fill this gap)