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Difference between revisions of "INI"

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Line 70: Line 70:
 
*[[mpunholy.ini|mpunholy{md}.ini]]
 
*[[mpunholy.ini|mpunholy{md}.ini]]
 
*[[mission.ini|mission{md}.ini]]
 
*[[mission.ini|mission{md}.ini]]
 +
*[[ra2.ini|ra2{md}.ini]]
 
*[[rmg.ini|rmg{md}.ini]]
 
*[[rmg.ini|rmg{md}.ini]]
 
*[[rules.ini|rules{md}.ini]]
 
*[[rules.ini|rules{md}.ini]]

Revision as of 22:54, 13 August 2006

The INI-files are the key part of modding any C&C-game from RA to Generals/Zero Hour. Although the system of the INIs changed with the engines, even today they're still there. INIs can either be modified via a text/INI-editor or TibEd, while most in the community do not recommend the latter. For more information on what the individual file does, click on it's name.

The INIs

Red Alert/Counterstrike/Aftermath

INIs located in redalert.mix --> local.mix, expand1.mix and expand2.mix


Tiberian Sun/Firestorm

INIs located in tibsun.mix --> local.mix, patch.mix (this version is used by most recent patch), expand01.mix
The suffix in { } is used by the Firestorm versions of the files.

Scrambled/String-INIs

These INIs' names were either not given correctly by XCC Mixer, or have no useful name. They all seem to consist of localization strings.

  • B3C17994
  • B8152851
  • CFD7E82A
  • D2D2D892
  • E1CE9B49
  • FCCBABF1

Red Alert 2/Yuri's Revenge

INIs located in ra2.mix --> local.mix, ra2md.mix --> localmd.mix, expandmd01.mix (this version is the one used by most recent YR patch)
The md-suffix is present in YR-INIs (Mission Disk). If you are modding YR, you have to use the md-INIs, i.e. rulesmd.ini instead of rules.ini.

Generals/Zero Hour

(As I have not started looking into Generals yet, some Gen Modder should fill this gap)