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Difference between revisions of "IgnoresFirestorm"

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|ts=yes
 
|ts=yes
 
|fs=yes
 
|fs=yes
|ra2=no
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|ra2=yes
|yr=no
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|yr=yes
 
|ra2obsolete=yes
 
|ra2obsolete=yes
 
}}
 
}}

Latest revision as of 22:07, 5 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IgnoresFirestorm
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles and TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Cc cnrdelete-all.pngLogic related to IgnoresFirestorm, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Whether or not this unit, aircraft, infantry, or projectile ignores active FirestormWall=yes sections. If no, the object is destroyed when it comes in contact with the Firestorm, otherwise it is allowed to pass unharmed.

This tag is parsed in Red Alert 2 and Yuri's Revenge, but as Firestorm Walls cannot be activated, it serves no purpose.

See also