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Immune

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Revision as of 19:46, 19 September 2007 by Nighthawk200 (talk | contribs) (If you edit a DZ page, remove the DZ header and replace it with the flag template. I've been told this enough as it is :P.)
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Flag: Immune
File(s): Rules(md).ini
Values: Boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has Powered=true when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement).
Weapons with the "Temporal=yes" flag can still kill immune units.