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Difference between revisions of "ImmuneToPsionics"

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{{DeeZireInclusion}}<br />
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{{flag
Can be set to 'yes' or 'no' and determines if this object is immune to the effects of any weapons whose Warhead= have MindControl=yes or PsychicDamage=yes set. This is set to 'no' by default on all units and 'yes' for BuildingTypes so by setting this to 'no' on a structure allows it to be Mind Controlled (this is the same effect as capturing it although it causes problems when it is no longer under the effects of Mind Control).
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|values={{values|boolean}}
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|types={{categ|Technoes}}
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|default=1 on BuildingTypes, 0 on other objects
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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If set, this object is immune to the effects of warheads with {{f|MindControl|yes|link}} or {{f|Psychedelic|yes|link}}, as well as the Permanent Mind Control effect of SuperWeapons with {{f|Type|PsychicDominator|link}} (this SuperWeapon's handling is hardcoded to not capture buildings, this fact cannot be overridden).
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== See Also ==
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*{{f|ImmuneToPsionicWeapons|link}}

Latest revision as of 10:08, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ImmuneToPsionics
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 1 on BuildingTypes, 0 on other objects
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



If set, this object is immune to the effects of warheads with MindControl=yes or Psychedelic=yes, as well as the Permanent Mind Control effect of SuperWeapons with Type=PsychicDominator (this SuperWeapon's handling is hardcoded to not capture buildings, this fact cannot be overridden).

See Also